HIDRAZONE is a space for practitioners and writers in the field of digital and interactive arts. We seek to encourage practical and theoretical research into a wide variety of digital art (new media art) such as net art, interactive art, software art, digital painting, and computational video. Our main goal is to provide a forum for encouraging aesthetic quality in digital and interactive arts practice, as well as promoting critical discourse and theoretical commentary in this emerging field.

Monday, July 10, 2006

TELENESIA - call for work/papers

HIDRAZONE -call for digital art and papers on the theme of TELENESIA.

Ever since the medium of television took on a global dominance artists have created works that both celebrate and critique the power of the ubiquitous TV screen. Reaching its zenith in the global village of 100 channels of satellite TV has it imploded in the face of laptop viewing and downloadable/interactive programming?

To commemorate the demise of the medium and to celebrate its mutated new forms we are looking for artworks that reconfigure the role of television:

sculptural installation, computational narrative, video for handheld, games. multi screen work, expanded television, live performance, video sampling

WWW.HIDRAZONE.COM - An internationally profiled online journal for digital art and related writing is currently looking for work for its THIRD edition. Following the success of ISSUE 1-RANDOMNESS and ISSUE 2-PERFORMATIVITY, the EDITORS are putting a call out for material for ISSUE 3-TELENESIA launching in December 2006.

GUIDELINES

Work submitted can take the form of the piece itself and/or video, photographic or audio documentation of an event. We are looking for work which is strongly contextualised - this can be from a critical, technical, academic or philosophical perspective.

SUBMISSIONS

The next issue is TELENESIA

DEADLINE for submissions is NOVEMBER 30TH 2006.

Please view the site and style of the site to ensure that material sent is suitable. Potential media includes: Flash, Director Shockwave, Quicktime, Podcast, Java and other software based art work. The art work must be capable of functioning in an online environment aimed at a 512kb broadband user.

All proposals should be submitted electronically via email to editor@hidrazone.com

and include the following:

1. SUBJECT

"TELENESIA"

2. MAIN BODY OF EMAIL

A short paragraph describing the content of the submission

the following declaration:

"I have reproduction rights over the work submitted and give permission for editors to feature attached material on HIDRAZONE.COM"

NOTE: All artists work remain the intellectual property of the author(s).

3. ATTACHMENT

a ZIP file of following material.

a name of artists, email addresses
b short biography/CV/artist statement (not more than 400 words) for artists index
c description of work or technical/critical/academic context
d work (and/or documentation)

PERFORMATIVITY

HIDRAZONE.COM are pleased to announce that the 2nd edition of the on-line
digital arts journal has gone live with the theme PERFORMATIVITY. This work
is also accessible via VODCAST - go to www.hidrazone.com for link.

Incorporating work that cuts across a number of disciplines, the 12 artworks
featured ask you to re examine the nature of performance in a post-digital
world.

International artists' work featured: LA based Anita Pontin playfully
eroticises a camera phone movie in Happy Slap, NYC based Sarah Oppenheimer
toys the performance of an art lecture audience, Swedish Interactive
Institute artists Geska Helena Andersson and Robert Brecevic examine sexual
identity in a series of public installations, UK digital artists Russell
Richards and Julian Konczak profile their computational installation of
pedestrian performance of Shibuya Crossing in Mass Production, The Institute
for Infinitely Small Things perform Corporate Commands, From France Philippe
Chollet creates an interactive tableau of Hardwar, India, Birth and Decay
invites the user to invoke the generative processes of nature, UK based
Boredomresearch investigate machines that perform artificial life, USA -
Carole Kim creates dance performances that reconfigure the relationship
between performer and audience. London based Igloo artists Ruth Gibson and
Bruno Martelli combine movement with the user interaction of a games engine,
Shea Craig creates database psychogeography of suburban America, Pia Lindman
creates work at MIT performing human and robot behaviour.

HIDRAZONE is a space for practitioners and writers in the field of digital
and interactive arts. We seek to encourage practical and theoretical
research into a wide variety of digital art (new media art) such as net art,
interactive art, software art, digital painting, and computational video.
Our main goal is to provide a forum for encouraging aesthetic quality in
digital and interactive arts practice, as well as promoting critical
discourse and theoretical commentary in this emerging field.